Cublend
•Vert
╱Edge
◧Face
MatCaps
⚙ Viewport
Environment
1.00×
45°
60°
Enabled
Enabled
Cast shadow
Show grid
Show dot
Reference Image
⬚Select
⬚Box
✎Paint
↔Span
~Soft
✛Move
↺Rotate
⤡Scale
∩Snap
+Join
%Separate
DDuplicate
XDelete
+Sel More
-Deselect
~Curve
Clay Modeling Canonical voxel surface
Object Role (optional) Add, cut, or split additive Clay live.
Select a mesh Choose a mesh to begin shaping voxel clay. Live Voxel
Select and transform Clay objects or enable a live Object Role.
⬆Extrude
⊡Inset
◫Bevel
⊞Loop Cut
⇔Slide
🔪Knife
■Fill
⇌Bridge
⟋Connect
⊙Merge
▦SubD
◇Limited
╱Dissolve E
•Dissolve V
⟳Loop Select
◎Ring Select
⊕More
⊖Less
⇄Invert
▣Select All
◒Smooth
◩Flat
↻Normals
⎘Dup Faces
⊗Separate
OOrigin Sel
✕Delete
Smart Edit
⟋Smart Connect
SRSmart Relax
Value0
3D viewport
Outliner
Select a source mesh to start retopology.
UV Editor
⬚Select
⊡Box
✛Move
↺Rotate
⤡Scale
◈Pin
⊕Frame
3D Viewport
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⊙Loop
⊚Ring
⊕More
⊖Less
▣All
Outliner
Select an object, then unwrap it.
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□Select
+Sel More
✚Move
↺Rotate
⤡Scale
▲Draw
△Sharp
◧Clay
⊞Strips
⊟C.Thumb
≡Layer
⊙Inflate
◉Blob
⌒Crease
〜Smooth
━Flatten
▮Fill
▶Scrape
✛Grab
⊗Pinch
■Mask
Remesh
Outliner
Select an object to see properties.
Outliner
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UV Layout
Shader Editor — Principled BSDF
▶Input
Ambient Occlusion
Bevel
Camera Data
Color (RGB)
Curves Info
Fresnel
Geometry
Layer Weight
Light Path
Object Info
Point Info
Tangent
Texture Coordinate
UV Map
Value
Wireframe
▶Output
AOV Output
Light Output
Material Output
▶Shader
Add Shader
Mix Shader
Diffuse BSDF
Emission
Glass BSDF
Glossy BSDF
Hair BSDF
Holdout
Metallic BSDF
Principled BSDF
Principled Hair BSDF
Ray Portal BSDF
Refraction BSDF
Sheen BSDF
Toon BSDF
Translucent BSDF
Transparent BSDF
▶Texture
Brick Texture
Checker Texture
Environment Texture
Gradient Texture
IES Texture
Image Texture
Magic Texture
Noise Texture
Point Density
Sky Texture
Voronoi Texture
Wave Texture
White Noise Texture
▶Color
Blackbody
Brightness/Contrast
Color Ramp
Gamma
Hue/Saturation/Value
Invert Color
Light Falloff
Mix Color
RGB Curves
Wavelength
Combine Color
Separate Color
RGB to BW
▶Displacement
Normal Map
Bump
Displacement
Vector Displacement
▶Utilities
Math
Vector Math
Clamp
Map Range
Mix
Shader to RGB
Repeat
Closure
Evaluate Closure
Combine Bundle
Separate Bundle
Join Bundle
Node Properties
Select a node to view its properties
Scroll to zoom · Middle-drag or Alt+drag to pan · Click socket to connect
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Outliner
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◎Camera ▾
60°
◈HDRI Environment ▾
1.0
0°
✦Post Processing ▾
0.80
1.0
0.40
1.00
14px
5.0m
6px
25%
3px
0.50
0.50
0.0 EV
0
1.00
1.0
⬇Output Settings ▾
◷Render History 0 ▾
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